Sciweavers

5377 search results - page 173 / 1076
» Programming Languages For Interactive Computing
Sort
View
ISWC
2002
IEEE
14 years 3 months ago
Using Wearable Computers to Construct Semantic Representations of Physical Spaces
The representation of physical space has traditionally focused on keyphrases such as “Computer Science Building” or “Physics Department” that help us in describing and nav...
Fernando Diaz
EGH
2007
Springer
14 years 4 months ago
A hardware-aware debugger for the OpenGL shading language
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated program...
Magnus Strengert, Thomas Klein, Thomas Ertl
IFIP
1994
Springer
14 years 2 months ago
Research issues
This article outlines a number of important research issues in human-computer interaction in the e-commerce environment. It highlights some of the challenges faced by users in bro...
Tim Smithers
IFIP
1992
Springer
14 years 2 months ago
Defining the Dynamic Behaviour of Animated Interfaces
This paper presents Whizz, a system for building animated interactive applications. We describe its musical metaphor, and its underlying model based on streams and events. We anal...
Stéphane Chatty
ECOOP
2008
Springer
14 years 12 days ago
Modeling Context-Dependent Aspect Interference Using Default Logics
Explicitly representing aspect interactions is vital so that they can be shared and used in the course of system evolution. As a consequence, guidance can be given to the software ...
Frans Sanen, Eddy Truyen, Wouter Joosen