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TOG
2002
114views more  TOG 2002»
13 years 8 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
SAC
2002
ACM
13 years 8 months ago
Semi-automatic design of agent organisations
Designing realistic multi-agent systems is a complex process, which involves specifying not only the functionality of individual agents, but also the authority relationships and l...
Anthony Karageorgos, Simon G. Thompson, Nikolay Me...
ICIAP
2005
ACM
14 years 9 months ago
Scatter Search Particle Filter for 2D Real-Time Hands and Face Tracking
This paper presents the scatter search particle filter (SSPF) algorithm and its application to real-time hands and face tracking. SSPF combines sequential Monte Carlo (particle fil...
Antonio S. Montemayor, Juan José Pantrigo, ...
FROCOS
2007
Springer
14 years 3 months ago
Combining Algorithms for Deciding Knowledge in Security Protocols
Abstract. In formal approaches, messages sent over a network are usually modeled by terms together with an equational theory, axiomatizing the properties of the cryptographic funct...
Mathilde Arnaud, Véronique Cortier, St&eacu...
CAISE
2005
Springer
14 years 2 months ago
Service-Oriented Architectures and Mobile Services
Service-Oriented architectures and Service-Oriented Computing are the most recent approaches aiming at facilitating the design and development of applications on distributed system...
Ivar Jørstad, Schahram Dustdar, Do Van Than...