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DIGRA
2003
Springer
14 years 23 days ago
Wargaming and Computer Games: Fun with the Future
This essay explores aspects of the history of wargaming in order to develop fresh perspectives on the analysis of contemporary computer games. Wargaming is considered in relation ...
Patrick Crogan
OOPSLA
2010
Springer
13 years 6 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
COLING
2002
13 years 7 months ago
Automatic Linguistic Analysis for Language Teachers: The Case of Zeros
This paper presents the Natural Language Processing-based linguistic analysis tool that we have developed for Japanese as a Second Language teachers. This program, Zero Detector (...
Mitsuko Yamura-Takei, Miho Fujiwara, Makoto Yoshie...
PRESENCE
2002
113views more  PRESENCE 2002»
13 years 7 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick
MM
2006
ACM
157views Multimedia» more  MM 2006»
14 years 1 months ago
Cyborglogging with camera phones: steps toward equiveillance
We present “equiveillance” as a conceptual framework for understanding the balance between surveillance and sousveillance. In addition to this conceptual framework we also pre...
Steve Mann, James Fung, Raymond Lo