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AAAI
2007
14 years 17 days ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
FOIKS
2008
Springer
13 years 11 months ago
Defeasible Reasoning and Partial Order Planning
Abstract. Argumentation-based formalisms provide a way of considering the defeasible nature of reasoning with partial and often erroneous knowledge in a given environment. This pro...
Diego R. García, Alejandro Javier Garc&iacu...
AAAI
2010
13 years 11 months ago
Towards an Intelligent Code Search Engine
Software developers increasingly rely on information from the Web, such as documents or code examples on Application Programming Interfaces (APIs), to facilitate their development...
Jinhan Kim, Sanghoon Lee, Seung-won Hwang, Sunghun...
AAAI
2010
13 years 11 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
AAAI
2010
13 years 11 months ago
Exploiting Monotonicity in Interval Constraint Propagation
We propose in this paper a new interval constraint propagation algorithm, called MOnotonic Hull Consistency (Mohc), that exploits monotonicity of functions. The propagation is sta...
Ignacio Araya, Gilles Trombettoni, Bertrand Neveu