A smooth orchestrator is a process with several alternative branches, every one defining synchronizations among co-located channels. Smooth orchestrators constitute a basic mechani...
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
We address the problem of coordinating the plans and schedules for a team of agents in an uncertain and dynamic environment. Bounded rationality, bounded communication, subjectivi...
ExtendSim 7 is a proven simulation environment capable of modeling a wide range of systems. ExtendSim 7 is used to model continuous, discrete event, discrete rate, and agent based...
Abstract. Failures are unavoidable in many circumstances. For example, an agent may fail at some point to perform a task in a dynamic environment. Robust systems typically have mec...