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VLSID
2002
IEEE
160views VLSI» more  VLSID 2002»
14 years 9 months ago
An Efficient Hierarchical Timing-Driven Steiner Tree Algorithm for Global Routing
In this paper, we propose a hierarchical timing-driven Steiner tree algorithm for global routing which considers the minimization of timing delay during the tree construction as t...
Jingyu Xu, Xianlong Hong, Tong Jing, Yici Cai, Jun...
ICALP
2009
Springer
14 years 9 months ago
A Survey of Stochastic Games with Limsup and Liminf Objectives
A stochastic game is a two-player game played on a graph, where in each state the successor is chosen either by one of the players, or according to a probability distribution. We s...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
ICALP
2009
Springer
14 years 9 months ago
Reachability in Stochastic Timed Games
We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-...
Patricia Bouyer, Vojtech Forejt
PERCOM
2004
ACM
14 years 8 months ago
PCOM - A Component System for Pervasive Computing
Applications in the Pervasive Computing domain are challenged by the dynamism in which their execution environment changes, e.g. due to user mobility. As a result, applications ha...
Christian Becker, Marcus Handte, Gregor Schiele, K...
SASO
2009
IEEE
14 years 3 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...