In this paper, we propose a hierarchical timing-driven Steiner tree algorithm for global routing which considers the minimization of timing delay during the tree construction as t...
A stochastic game is a two-player game played on a graph, where in each state the successor is chosen either by one of the players, or according to a probability distribution. We s...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-...
Applications in the Pervasive Computing domain are challenged by the dynamism in which their execution environment changes, e.g. due to user mobility. As a result, applications ha...
Christian Becker, Marcus Handte, Gregor Schiele, K...
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...