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VL
2003
IEEE
139views Visual Languages» more  VL 2003»
14 years 3 months ago
Strategies and behaviors of end-user programmers with interactive fault localization
End-user programmers are writing an unprecedented number of programs, due in large part to the significant effort put forth to bring programming power to end users. Unfortunately,...
Shrinu Prabhakararao, Curtis R. Cook, Joseph R. Ru...
ESOP
2000
Springer
14 years 1 months ago
Formalizing Implementation Strategies for First-Class Continuations
Abstract. We present the first formalization of implementation straor first-class continuations. The formalization hinges on abstract machines for continuation-passing style (CPS) ...
Olivier Danvy
EVOW
2009
Springer
14 years 2 months ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
ICALP
1998
Springer
14 years 2 months ago
Optimal Sampling Strategies in Quicksort
It is well known that the performance of quicksort can be improved by selecting the median of a sample of elements as the pivot of each partitioning stage. For large samples the pa...
Conrado Martínez, Salvador Roura
ICES
2010
Springer
148views Hardware» more  ICES 2010»
13 years 7 months ago
An Efficient Selection Strategy for Digital Circuit Evolution
In this paper, we propose a new modification of Cartesian Genetic Programming (CGP) that enables to optimize digital circuits more significantly than standard CGP. We argue that co...
Zbysek Gajda, Lukás Sekanina