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IISWC
2006
IEEE
15 years 8 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
IRI
2005
IEEE
15 years 8 months ago
A grid oriented approach to reusing legacy code in ICENI framework
Legacy systems are valuable assets for organisations. They continuously evolve with new emerged technologies in rapidly changing business environment. ICENI provided an excellent ...
Jianzhi Li, Zhuopeng Zhang, Hongji Yang
IWPSE
2005
IEEE
15 years 8 months ago
The LAN-simulation: A Refactoring Teaching Example
The notion of refactoring —transforming the sourcecode of an object-oriented program without changing its external behaviour — has been studied intensively within the last dec...
Serge Demeyer, Filip Van Rysselberghe, Tudor G&ici...
AMOST
2005
ACM
15 years 8 months ago
Using information about functions in selecting test cases
We consider the problem of generating a set of test cases from a black box specification. We focus on stress testing, i.e. picking test cases that seem most likely to reveal prog...
Markus Clermont, David Lorge Parnas
CONCUR
2005
Springer
15 years 8 months ago
A New Modality for Almost Everywhere Properties in Timed Automata
The context of this study is timed temporal logics for timed automata. In this paper, we propose an extension of the classical logic TCTL with a new Until modality, called “Until...
Houda Bel Mokadem, Béatrice Bérard, ...