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» Programming patterns and design patterns in the introductory...
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SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 7 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
CHI
1998
ACM
13 years 11 months ago
Patterns of Change in Design Metaphor: A Case Study
Although design metaphors play an important role in many software projects, their influence on system functionality, project methodology and the interactions among members of the ...
William A. Stubblefield
SIGCSE
2009
ACM
94views Education» more  SIGCSE 2009»
14 years 8 months ago
CS1 students speak: advice for students by students
We collected advice on how to succeed at learning to program from 164 CS1 students at 3 institutions during a "saying is believing"intervention designed to encourage a g...
Beth Simon, Brian Hanks, Carol Zander, Laurie Murp...
SIGITE
2005
ACM
14 years 26 days ago
Teaching 2D arrays using real-time video filters
Educators have long been trying to spice things up in their introductory programming courses. Traditionally, twodimensional arrays have been taught non-graphically using contrived...
Jeffrey W. Chastine, Jon A. Preston
ICTCS
2005
Springer
14 years 25 days ago
Error Mining for Regular Expression Patterns
In the design of type systems for XML programming languages based on regular expression types and patterns the focus has been over result analysis, with the main aim of statically ...
Giuseppe Castagna, Dario Colazzo, Alain Frisch