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» Programming with Live Distributed Objects
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VRML
1997
ACM
13 years 12 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
ISN
1994
Springer
136views Communications» more  ISN 1994»
13 years 11 months ago
High-Level Access APIs in the OSIMIS TMN Platform: Harnessing and Hiding
There is a common unjustified belief that OSI management technology, despite being very powerful, is difficult to implement because of the complexity of the underlying service/prot...
George Pavlou, Thurain Tin, Andy Carr
NGITS
1993
Springer
13 years 11 months ago
AMOS - An Architecture for Active Mediators
AMOS (Active Mediators Object System) is an architecture to model, locate, search, combine, update, and monitor data in information systems with many work stations connected using...
Gustav Fahl, Tore Risch, Martin Sköld
AFRIGRAPH
2001
ACM
13 years 11 months ago
Experiences in porting a virtual reality system to Java
Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merit...
Shaun Bangay
IIWAS
2008
13 years 9 months ago
WEB-PerformCharts: a collaborative web-based tool for test case generation from statecharts
Distributed development of software has turned into a natural and modern approach where teams spread over the world cooperate to develop a software product, and this has become po...
Alessandro Oliveira Arantes, Nandamudi Lankalapall...