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CEC
2010
IEEE
13 years 9 months ago
Learning to overtake in TORCS using simple reinforcement learning
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...
Daniele Loiacono, Alessandro Prete, Pier Luca Lanz...
AGS
2009
Springer
14 years 3 months ago
Two Case Studies for Jazzyk BSM
Recently, we introduced Behavioural State Machines (BSM ), a novel programming framework for development of cognitive agents with Jazzyk, its associated programming language and in...
Michael Köster, Peter Novák, David Mai...
PLDI
1998
ACM
14 years 27 days ago
Quality and Speed in Linear-scan Register Allocation
A linear-scan algorithm directs the global allocation of register candidates to registers based on a simple linear sweep over the program being compiled. This approach to register...
Omri Traub, Glenn H. Holloway, Michael D. Smith
IWPC
2005
IEEE
14 years 2 months ago
Concise and Consistent Naming
Approximately 70% of the source code of a software system consists of identifiers. Hence, the names chosen as identifiers are of paramount importance for the readability of comp...
Florian Deißenböck, Markus Pizka
HICSS
1998
IEEE
176views Biometrics» more  HICSS 1998»
14 years 28 days ago
Intelligent System for Reading Handwriting on Forms
The National Institute of Standards and Technology (NIST) has developed a form-based handprint recognition system for reading information written on forms. This public domain soft...
Michael D. Garris