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AI
2003
Springer
14 years 1 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
ICPR
2006
IEEE
14 years 9 months ago
An Efficient Radical-Based Algorithm for Stroke-Order-Free Online Kanji Character Recognition
This paper investigates improvements of an online handwriting stroke-order analysis algorithm -- cube search, based on cube graph stroke-order generation model and dynamic program...
Hiroaki Sakoe, Seiichi Uchida, Wenjie Cai
PRESENCE
2002
113views more  PRESENCE 2002»
13 years 8 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick
CHI
2003
ACM
14 years 9 months ago
Kana no senshi (kana warrior): a new interface for learning Japanese characters
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
Kristen Stubbs
ICPR
2002
IEEE
14 years 9 months ago
A New Shape Transformation Approach to Handwritten Character Recognition
A new simple algorithm, based on dynamic programming is presented, for handwritten character recognition, with improved accuracy. The proposed Shape Transform (ST) approach is bas...
Nikos Liolios, Ergina Kavallieratou, Nikos Fakotak...