Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
This paper investigates improvements of an online handwriting stroke-order analysis algorithm -- cube search, based on cube graph stroke-order generation model and dynamic program...
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
A new simple algorithm, based on dynamic programming is presented, for handwritten character recognition, with improved accuracy. The proposed Shape Transform (ST) approach is bas...