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SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 8 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
APSEC
2001
IEEE
14 years 9 days ago
A Slicing Method for Object-Oriented Programs Using Lightweight Dynamic Information
Program slicing has been used for efficient program debugging activities. Program slice is computed by analyzing dependence relations between program statements. We can divide dep...
Fumiaki Ohata, Kouya Hirose, Masato Fujii, Katsuro...
LICS
1994
IEEE
14 years 23 days ago
Foundations of Timed Concurrent Constraint Programming
We develop a model for timed, reactive computation by extending the asynchronous, untimed concurrent constraint programming model in a simple and uniform way. In the spirit of pro...
Vijay A. Saraswat, Radha Jagadeesan, Vineet Gupta
IJCAI
2003
13 years 10 months ago
Comparing Best-First Search and Dynamic Programming for Optimal Multiple Sequence Alignment
Sequence alignment is an important problem in computational biology. We compare two different approaches to the problem of optimally aligning two or more character strings: bounde...
Heath Hohwald, Ignacio Thayer, Richard E. Korf
ICINCO
2008
135views Robotics» more  ICINCO 2008»
13 years 10 months ago
A Generic Architecture for a Companion Robot
Despite much research on companion robots and affective virtual characters, a comprehensive discussion on a generic architecture is lacking. We compile a list of possible requireme...
Bas R. Steunebrink, Nieske L. Vergunst, Christian ...