We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
Program slicing has been used for efficient program debugging activities. Program slice is computed by analyzing dependence relations between program statements. We can divide dep...
We develop a model for timed, reactive computation by extending the asynchronous, untimed concurrent constraint programming model in a simple and uniform way. In the spirit of pro...
Sequence alignment is an important problem in computational biology. We compare two different approaches to the problem of optimally aligning two or more character strings: bounde...
Despite much research on companion robots and affective virtual characters, a comprehensive discussion on a generic architecture is lacking. We compile a list of possible requireme...
Bas R. Steunebrink, Nieske L. Vergunst, Christian ...