Sciweavers

110 search results - page 13 / 22
» Progressive Meshes
Sort
View
GRAPHICSINTERFACE
2001
13 years 9 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
ICIP
2002
IEEE
14 years 9 months ago
Real-time reconstruction of wavelet encoded meshes for view-dependent transmission and visualization
Wavelet methods for geometry encoding is a recently emerged superset of multiresolution analysis which has proven to be very efficient in term of compression and adaptive transmis...
Patrick Gioia, Oliver Aubault, Christian Bouville
IMR
2004
Springer
14 years 27 days ago
Efficient Spacetime Meshing with Nonlocal Cone Constraints
Spacetime Discontinuous Galerkin (DG) methods are used to solve hyperbolic PDEs describing wavelike physical phenomena. When the PDEs are nonlinear, the speed of propagation of th...
Shripad Thite
SIGGRAPH
2000
ACM
13 years 12 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
GMP
2008
IEEE
128views Solid Modeling» more  GMP 2008»
14 years 2 months ago
A Multistep Approach to Restoration of Locally Undersampled Meshes
The paper deals with the problem of remeshing and fairing of undersampled areas (called ”holes”) in triangular meshes. In this work, we are particularly interested in meshes co...
Alexandra Bac, Nam-Van Tran, Marc Daniel