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CGF
2006
118views more  CGF 2006»
13 years 7 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
ICASSP
2011
IEEE
12 years 11 months ago
Joint reduce of metal and beam hardening artifacts using Multi-Energy map approach in X-ray Computed Tomography
Metal and beam-hardening artifacts are tough issues in Computed Tomography (CT) images. This paper proposes an iterative Maximum A Posteriori (MAP) reconstruction algorithm aiming...
Yuling Zheng, Caifang Cai, Thomas Rodet
DAGM
2008
Springer
13 years 9 months ago
Resolution Enhancement of PMD Range Maps
Photonic mixer device (PMD) range cameras are becoming popular as an alternative to algorithmic 3D reconstruction but their main drawbacks are low-resolution (LR) and noise. Recent...
A. N. Rajagopalan, Arnav V. Bhavsar, Frank Wallhof...
PG
2007
IEEE
14 years 1 months ago
Image-Space Caustics and Curvatures
Caustics are important visual phenomena, as well as challenging global illumination effects in computer graphics. Physically caustics can be interpreted from one of two perspectiv...
Xuan Yu, Feng Li, Jingyi Yu