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GI
2004
Springer
14 years 2 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
ICCS
2004
Springer
14 years 2 months ago
Point-Based Modeling from a Single Image
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
ICMI
2004
Springer
158views Biometrics» more  ICMI 2004»
14 years 2 months ago
The virtual haptic back for palpatory training
This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile ...
Robert L. Williams II, Mayank Srivastava, John N. ...
ICSR
2004
Springer
14 years 2 months ago
Validating Quality of Service for Reusable Software Via Model-Integrated Distributed Continuous Quality Assurance
Quality assurance (QA) tasks, such as testing, profiling, and performance evaluation, have historically been done in-house on developer-generated workloads and regression suites. ...
Arvind S. Krishna, Douglas C. Schmidt, Atif M. Mem...
UIALL
2004
Springer
14 years 2 months ago
Multimodal Interaction in Architectural Design Applications
In this paper we report on ongoing experiments with an advanced multimodal system for applications in architectural design. The system supports uninformed users in entering the rel...
Lou Boves, Andre Neumann, Louis Vuurpijl, Louis te...