Sciweavers

80 search results - page 10 / 16
» Project massive: a study of online gaming communities
Sort
View
IWEC
2008
13 years 9 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
SOFSEM
2010
Springer
14 years 4 months ago
Regret Minimization and Job Scheduling
Regret minimization has proven to be a very powerful tool in both computational learning theory and online algorithms. Regret minimization algorithms can guarantee, for a single de...
Yishay Mansour
ACMACE
2009
ACM
14 years 2 months ago
iSee: interactive scenario explorer for online tournament games
Fantasy games, in which players compete to correctly predict realworld outcomes in sports, entertainment, and politics, have grown in popularity and now represent a significant po...
Greg Smith, Desney S. Tan, Bongshin Lee
FIS
2008
13 years 9 months ago
Challenges and Opportunities for More Meaningful and Sustainable Internet Systems
Abstract. Despite its technological success story, the Internet is facing a rampant growth of isolated ontologies and a massive dump of unstructured legacy data. Therefore, archite...
Pieter De Leenheer, Stijn Christiaens
ESA
2009
Springer
149views Algorithms» more  ESA 2009»
14 years 2 months ago
Sparse Cut Projections in Graph Streams
Finding sparse cuts is an important tool for analyzing large graphs that arise in practice, such as the web graph, online social communities, and VLSI circuits. When dealing with s...
Atish Das Sarma, Sreenivas Gollapudi, Rina Panigra...