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» Project massive: a study of online gaming communities
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GIS
2010
ACM
13 years 6 months ago
Scalable shortest paths browsing on land surface
The growing popularity of online Earth visualization tools and geo-realistic games and the availability of high resolution terrain data have motivated a new class of queries to th...
Songhua Xing, Cyrus Shahabi
ICONFERENCE
2011
13 years 2 months ago
eBirding: technology adoption and the transformation of leisure into science
The decreasing cost of technology and Internet access has resulted in increasingly large-scale scientific research projects that rely on technology-mediated public participation....
Andrea Wiggins
PDPTA
2004
13 years 9 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...
DBISP2P
2004
Springer
162views Database» more  DBISP2P 2004»
14 years 1 months ago
CISS: An Efficient Object Clustering Framework for DHT-Based Peer-to-Peer Applications
Distributed Hash Tables (DHTs) have been widely adopted in many Internet-scale P2P systems. Emerging P2P applications such as massively multi player online games (MMOGs) and P2P ca...
Jinwon Lee, Hyonik Lee, Seungwoo Kang, Sungwon Pet...
LAWEB
2005
IEEE
14 years 1 months ago
Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan