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» Project massive: a study of online gaming communities
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CCS
2010
ACM
14 years 2 months ago
A game theoretic model for digital identity and trust in online communities
Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communit...
Tansu Alpcan, Cengiz Örencik, Albert Levi, Er...
DSRT
2004
IEEE
13 years 11 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
VL
2007
IEEE
123views Visual Languages» more  VL 2007»
14 years 2 months ago
Introductory Computing Construct Use in an End-User Programming Community
Previous studies of end-user programmers have indicated a reliance on related examples for learning. Accordingly, we analyzed the projects contained in an online community with re...
Brian Dorn, Allison Elliott Tew, Mark Guzdial
CHI
2007
ACM
14 years 8 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
SOCIALCOM
2010
13 years 5 months ago
The Many Faces of Mentoring in an MMORPG
Mentoring refers to the phenomenon where a more skilled or knowledgeable person helps a less skilled or less knowledgeable person gain skill in a particular domain. In this paper w...
Muhammad Aurangzeb Ahmad, David Huffaker, Jing Wan...