Sciweavers

405 search results - page 10 / 81
» Projected texture stereo
Sort
View
CVPR
2008
IEEE
14 years 11 months ago
Fusion of time-of-flight depth and stereo for high accuracy depth maps
Time-of-flight range sensors have error characteristics which are complementary to passive stereo. They provide real time depth estimates in conditions where passive stereo does n...
Jiejie Zhu, Liang Wang, Ruigang Yang, James Davis
CVPR
1998
IEEE
14 years 2 months ago
Projective Translations and Affine Stereo Calibration
This paper investigates the homography which transforms a set of points in projective space when undergoing a rigid translation, termed a projective translation. A representation ...
Andreas Ruf, Gabriela Csurka, Radu Horaud
VRML
2010
ACM
14 years 1 months ago
Shadow maps and projective texturing in X3D
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
Michalis Kamburelis
HAPTICS
2006
IEEE
14 years 3 months ago
3D Stereo Viewing Evaluation for the Virtual Haptic Back Project
The purpose of the Virtual Haptic Back (VHB) project is to develop a realistic haptic/graphical model of the human back that can be used for palpation (diagnosis though touch) in ...
Wei Ji, Robert L. Williams II, John N. Howell, Rob...
CVPR
1999
IEEE
14 years 11 months ago
Projective Rotations Applied to a Pan-Tilt Stereo Head
A non-metric pan-tilt stereo-head consists of a weakly calibrated stereo rig mounted on a pan-tilt mechanism. It is called non-metric since neither the kinematics of the mechanism...
Andreas Ruf, Radu Horaud