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ISVC
2005
Springer
14 years 3 months ago
Capturing and View-Dependent Rendering of Billboard Models
In this paper, we propose a method for obtaining a textured billboards representation of a static scene, given a sequence of calibrated video images. Each billboard is a textured a...
Oliver Lee, Anusheel Bhushan, Pablo Diaz-Gutierrez...
ICAT
2003
IEEE
14 years 3 months ago
Texture Overlay onto Deformable Surface Using Geometric Transformation
We propose a system that overlays textures onto the arbitrary deformable surface of an object in real time using HMD. In this system, we select a book as the object and documents ...
Mototsugu Emori, Hideo Saito
GRAPHICSINTERFACE
2003
13 years 11 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CVPR
2009
IEEE
15 years 3 months ago
Learning Mixed Templates for Object Recognition
This article proposes a method for learning object templates composed of local sketches and local textures, and investigates the relative importance of the sketches and textures ...
Haifeng Gong, Song Chun Zhu, Ying Nian Wu, Zhangzh...
CVPR
2003
IEEE
14 years 11 months ago
Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware
In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other...
Ruigang Yang, Marc Pollefeys