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ICIP
2003
IEEE
14 years 11 months ago
Classification of textures seen from different distances and under varying illumination direction
Changes in the angle of illumination incident upon a 3D surface texture can significantly alter its appearance, implying variations in the image texture. These texture variations ...
Xavier Lladó, Joan Martí, Maria Petr...
CVPR
1999
IEEE
14 years 11 months ago
Stereo Panorama with a Single Camera
Full panoramic images, covering 360 degrees, can be created either by using panoramic cameras or by mosaicing together many regular images. Creating panoramic views in stereo, whe...
Shmuel Peleg, Moshe Ben-Ezra
BMVC
1998
13 years 11 months ago
Improving Stereo Performance in Regions of Low Texture
In images with low texture the performance of conventional dense stereo can be poor. The usual solution to this is to use a large window but this itself can be problematic as the ...
Kimberly Moravec, Richard Harvey, J. Andrew Bangha...
IROS
2006
IEEE
103views Robotics» more  IROS 2006»
14 years 3 months ago
Trinocular Spherical Stereo
–In contrast with the conventional trinocular planar image stereo in which the third camera is usually used to reduce the ambiguity on matching, every spherical camera of trinocu...
Shigang Li
ICCV
2003
IEEE
14 years 11 months ago
Shape and Motion under Varying Illumination: Unifying Structure from Motion, Photometric Stereo, and Multi-view Stereo
This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo from an image sequence of a rigidly-moving Lambertian object under distant illumin...
Li Zhang, Brian Curless, Aaron Hertzmann, Steven M...