In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Abstract— We propose a framework based on signatures extracted from audio and video streams for automatically measuring and maintaining synchronization between the two streams. T...
In the domain of computer vision, there exists a very wide application for the research of human motion capture. This paper proposes a new approach to do motion capture in video. ...
This article describes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To...
In this contribution we firstly review some approaches to recover the 3D shape of human figures and the related movements. Then we present an improved and reliable version of an e...