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CHI
2004
ACM
15 years 8 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
JCDL
2010
ACM
148views Education» more  JCDL 2010»
15 years 7 months ago
Citing for high impact
The question of citation behavior has always intrigued scientists from various disciplines. While general citation patterns have been widely studied in the literature we develop t...
Xiaolin Shi, Jure Leskovec, Daniel A. McFarland
136
Voted
ICPR
2004
IEEE
16 years 3 months ago
Recognizing Human Actions: A Local SVM Approach
Local space-time features capture local events in video and can be adapted to the size, the frequency and the velocity of moving patterns. In this paper we demonstrate how such fe...
Christian Schüldt, Ivan Laptev, Barbara Caput...
106
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AIPR
2004
IEEE
15 years 6 months ago
Embedded Reading Device for Blind People: A User-Centred Design
A handheld PDA-based system is being developed to help blind people in their daily tasks. The design combines in a continuous process Users' involvement and Engineers' e...
Jean-Pierre Peters, Céline Thillou, Silvio ...
160
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CIARP
2008
Springer
15 years 4 months ago
Ensemble Approaches to Facial Action Unit Classification
Facial action unit (au) classification is an approach to face expression recognition that decouples the recognition of expression from individual actions. In this paper, upper face...
Terry Windeatt, Kaushala Dias