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» Projective Reconstruction of Surfaces of Revolution
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SIGGRAPH
2000
ACM
13 years 12 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
ICCV
2007
IEEE
14 years 9 months ago
Shape from Varying Illumination and Viewpoint
We address the problem of reconstructing the 3-D shape of a Lambertian surface from multiple images acquired as an object rotates under distant and possibly varying illumination. ...
Neel Joshi, David J. Kriegman
SIGGRAPH
1995
ACM
13 years 11 months ago
Plenoptic modeling: an image-based rendering system
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric repr...
Leonard McMillan, Gary Bishop
CVPR
2007
IEEE
14 years 9 months ago
Polarization and Phase-Shifting for 3D Scanning of Translucent Objects
Translucent objects pose a difficult problem for traditional structured light 3D scanning techniques. Subsurface scattering corrupts the range estimation in two ways: by drastical...
Tongbo Chen, Hendrik P. A. Lensch, Christian Fuchs...
SIBGRAPI
2009
IEEE
14 years 2 months ago
Scale-Space for Union of 3D Balls
Shape discretization through union of weighted points or balls appears as a common representation in different fields of computer graphics and geometric modeling. Among others, it...
Alex Laier Bordignon, Betina Vath, Thales Vieira, ...