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» Proof-Based System Engineering Using a Virtual System Model
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ANSS
1997
IEEE
13 years 12 months ago
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems
Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
Shaun Bangay, Peter Clayton, David A. Sewry
AGENTS
2000
Springer
13 years 11 months ago
From one virtual actor to virtual crowds: requirements and constraints
A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a ...
Soraia Raupp Musse, Daniel Thalmann
SOFSEM
2007
Springer
14 years 1 months ago
Explicit Connectors in Component Based Software Engineering for Distributed Embedded Systems
Abstract. The increasing complexity of today’s embedded systems applications imposes the requirements and constraints of distributed, heterogeneous subsystem interaction to softw...
Dietmar Schreiner, Karl M. Göschka
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
APSEC
2002
IEEE
14 years 21 days ago
A Virtual File System for Source Program Editing
In this paper, we propose a virtual file system, “SPDFS,” which provides global declarations in source programs as virtual files to programmers. Global declarations means ob...
Yoshida Atsushi, Fukuyasu Naoki