Existing performance analysis techniques have limitations when used on distributed virtual reality systems, including a lack of support for the measurement of interaction latency....
A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a ...
Abstract. The increasing complexity of today’s embedded systems applications imposes the requirements and constraints of distributed, heterogeneous subsystem interaction to softw...
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
In this paper, we propose a virtual file system, “SPDFS,” which provides global declarations in source programs as virtual files to programmers. Global declarations means ob...