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CGF
1999
113views more  CGF 1999»
13 years 9 months ago
An Efficient and Flexible Perception Pipeline for Autonomous Agents
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Christophe Bordeux, Ronan Boulic, Daniel Thalmann
CODES
2009
IEEE
14 years 4 months ago
A standby-sparing technique with low energy-overhead for fault-tolerant hard real-time systems
Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
Alireza Ejlali, Bashir M. Al-Hashimi, Petru Eles
LREC
2008
114views Education» more  LREC 2008»
13 years 11 months ago
Bilingual Text Classification using the IBM 1 Translation Model
Manual categorisation of documents is a time-consuming task that has been significantly alleviated with the deployment of automatic and machine-aided text categorisation systems. ...
Jorge Civera, Alfons Juan-Císcar
CADE
2006
Springer
14 years 10 months ago
Blocking and Other Enhancements for Bottom-Up Model Generation Methods
In this paper we introduce several new improvements to the bottom-up model generation (BUMG) paradigm. Our techniques are based on non-trivial transformations of first-order probl...
Peter Baumgartner, Renate A. Schmidt
WSC
2000
13 years 11 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee