Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
Manual categorisation of documents is a time-consuming task that has been significantly alleviated with the deployment of automatic and machine-aided text categorisation systems. ...
In this paper we introduce several new improvements to the bottom-up model generation (BUMG) paradigm. Our techniques are based on non-trivial transformations of first-order probl...
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...