We describe the geometrical properties of solid's shadows projected onto a flat plane by point-light sources. Even though the shape and position of each element are arbitrary...
This paper proposes a real-time hybrid solution between standard shadow mapping and any of the current perspective shadow mapping based methods. Existing methods are known to have...
The position of a world point’s solar shadow depends on its geographical location, the geometrical relationship between the orientation of the sunshine and the ground plane wher...
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...