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» Properties of Three Shadows on a Plane
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SIGGRAPH
2003
ACM
14 years 22 days ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
IUI
2009
ACM
14 years 4 months ago
Pulling strings from a tangle: visualizing a personal music listening history
The history of songs, to which a person has listened, is a very personal piece of information. It is a rich data set that comes as a byproduct of the use of digital music players ...
Dominikus Baur, Andreas Butz
SI3D
2005
ACM
14 years 1 months ago
Broad-phase collision detection using semi-adjusting BSP-trees
The broad-phase step of collision detection in scenes composed of n moving objects is a challenging problem because enumerating collision pairs has an inherent O(n2) complexity. S...
Rodrigo G. Luque, João Luiz Dihl Comba, Car...
COMPGEOM
2004
ACM
14 years 28 days ago
The corner arc algorithm
In a landmark survey of visibility algorithms in 1974, Sutherland, Sproull, and Schumacker stated that “We believe the principal untapped source of help for hidden surface algor...
Olaf A. Hall-Holt
COGSCI
2010
147views more  COGSCI 2010»
13 years 5 months ago
Beyond Core Knowledge: Natural Geometry
For many centuries, philosophers and scientists have pondered the origins and nature of human intuitions about the properties of points, lines, and figures on the Euclidean plane,...
Elizabeth S. Spelke, Sang Ah Lee, Véronique...