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ML
2006
ACM
13 years 7 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
SIAMSC
2008
126views more  SIAMSC 2008»
13 years 7 months ago
Towards a Statistical Theory of Texture Evolution in Polycrystals
Abstract. Most technologically useful materials possess polycrystalline microstructures composed of a large number of small monocrystalline grains separated by grain boundaries. Th...
K. Barmak, M. Emelianenko, Dmitry Golovaty, David ...
GECCO
2010
Springer
168views Optimization» more  GECCO 2010»
14 years 8 days ago
Investigating whether hyperNEAT produces modular neural networks
HyperNEAT represents a class of neuroevolutionary algorithms that captures some of the power of natural development with a ionally efficient high-level abstraction of development....
Jeff Clune, Benjamin E. Beckmann, Philip K. McKinl...
GECCO
2010
Springer
248views Optimization» more  GECCO 2010»
13 years 11 months ago
Integrating decision space diversity into hypervolume-based multiobjective search
Multiobjective optimization in general aims at learning about the problem at hand. Usually the focus lies on objective space properties such as the front shape and the distributio...
Tamara Ulrich, Johannes Bader, Eckart Zitzler
MVA
2000
172views Computer Vision» more  MVA 2000»
13 years 8 months ago
Partial Face Extraction and Recognition Using Radial Basis Function Networks
work, applies a nonlinear transformation from the input space to the hidden space. The output layer Partial face images, e.g.1 eyes, nose, and ear supplies the response of the netw...
Nan He, Kiminori Sato, Yukitoshi Takahashi