Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
In this paper, we address the problem of automatically detecting and tracking a variable number of persons in complex
scenes using a monocular, potentially moving, uncalibrated ca...
Michael D. Breitenstein, Fabian Reichlin, Bastian ...
Users tend to use the Internet for “resource-hungry” applications (which involve content such as video, audio on-demand and distributed data) and at the same time, more and mo...
George Pallis, Konstantinos Stamos, Athena Vakali,...
State of the art, real-time, rate-adaptive, multimedia applications adjust their transmission rate to match the available network capacity. Unfortunately, this source-based rate-a...
The fact that objects in the world appear in different ways depending on the scale of observation has important implications if one aims at describing them. It shows that the not...