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CCS
2001
ACM
14 years 13 days ago
Secure Open Systems for Protecting Privacy and Digital Services
This paper describes and analyzes a system architecture that enables consumers to access services and content from multiple providers without jeopardizing the privacy interests of...
David W. Kravitz, Kim-Ee Yeoh, Nicol So
EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
BERTINORO
2005
Springer
14 years 1 months ago
Multifaceted Simultaneous Load Balancing in DHT-Based P2P Systems: A New Game with Old Balls and Bins
In this paper we present and evaluate uncoordinated on-line algorithms for simultaneous storage and replication load-balancing in DHT-based peer-to-peer systems. We compare our ap...
Karl Aberer, Anwitaman Datta, Manfred Hauswirth
ICPPW
2006
IEEE
14 years 1 months ago
A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures
In recent years, large scale distributed virtual environments have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online ga...
Pedro Morillo, Juan M. Orduña, José ...
CORR
2011
Springer
196views Education» more  CORR 2011»
12 years 11 months ago
Privacy-Enhanced Reputation-Feedback Methods to Reduce Feedback Extortion in Online Auctions
In this paper, we study methods for improving the utility and privacy of reputation scores for online auctions, such as used in eBay, so as to reduce the effectiveness of feedbac...
Michael T. Goodrich, Florian Kerschbaum