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SIGCOMM
2009
ACM
14 years 2 months ago
Virtual individual servers as privacy-preserving proxies for mobile devices
People increasingly generate content on their mobile devices and upload it to third-party services such as Facebook and Google Latitude for sharing and backup purposes. Although t...
Ramón Cáceres, Landon P. Cox, Harold...
NOSSDAV
2004
Springer
14 years 1 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
PDSE
2000
116views more  PDSE 2000»
13 years 9 months ago
A CORBA-Based Architecture for Adding Dependability to Legacy Servers
This work presents a flexible, CORBA compliant Middle-Tier Server architecture which is capable of adding dependability (namely, reliability, availability, and performability) to ...
Domenico Cotroneo, Luigi Romano, Stefano Russo, Ni...
RTCSA
2005
IEEE
14 years 1 months ago
FPGA-Based Content Protection System for Embedded Consumer Electronics
We propose a new architecture for a content protection system that conceals confidential data and algorithms in an FPGA as electrical circuits. This architecture is designed for a...
Hiroyuki Yokoyama, Kenji Toda