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CGF
2007
99views more  CGF 2007»
13 years 8 months ago
Layered Performance Animation with Correlation Maps
Performance has a spontaneity and “aliveness” that can be difficult to capture in more methodical animation processes such as keyframing. Access to performance animation has ...
Michael Neff, Irene Albrecht, Hans-Peter Seidel
IJVR
2008
106views more  IJVR 2008»
13 years 8 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
CORR
2007
Springer
146views Education» more  CORR 2007»
13 years 8 months ago
The Long Term Fate of Our Digital Belongings: Toward a Service Model for Personal Archives
We conducted a preliminary field study to understand the current state of personal digital archiving in practice. Our aim is to design a service for the long-term storage, preserv...
Catherine C. Marshall, Sara A. Bly, Francoise Brun...
IJWIS
2006
91views more  IJWIS 2006»
13 years 8 months ago
Handheld Computing and Programming for Mobile Commerce
: Using Internet-enabled mobile handheld devices to access the World Wide Web is a promising addition to the Web and traditional e-commerce. Mobile handheld devices provide conveni...
Wen-Chen Hu, Jyh-haw Yeh, Lixin Fu, Hung-Jen Yang
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 8 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
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