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HICSS
2008
IEEE
150views Biometrics» more  HICSS 2008»
15 years 10 months ago
Quantitative Early-Phase User Research Methods: Hard Data for Initial Product Design
We describe questions that commonly arise in early-phase user research for new technology products concerning customer needs, priorities, and market definition. We suggest that me...
Christopher N. Chapman, Edwin Love, James L. Alfor...
ICAS
2008
IEEE
274views Robotics» more  ICAS 2008»
15 years 10 months ago
Model-Driven Engineering of Multi-target Plastic User Interfaces
A Multi-target user interface is composed of a series of interconnected variations of the same user interfaces, but tailored for different targets or different contexts of use. Wh...
Benoît Collignon, Jean Vanderdonckt, Gaë...
INFOCOM
2008
IEEE
15 years 10 months ago
Modeling Resource Sharing Dynamics of VoIP Users over a WLAN Using a Game-Theoretic Approach
—We consider a scenario in which users share an access point and are mainly interested in VoIP applications. Each user is allowed to adapt to varying network conditions by choosi...
Edson H. Watanabe, Daniel S. Menasché, Edmu...
SIGIR
2006
ACM
15 years 10 months ago
Learning user interaction models for predicting web search result preferences
Evaluating user preferences of web search results is crucial for search engine development, deployment, and maintenance. We present a real-world study of modeling the behavior of ...
Eugene Agichtein, Eric Brill, Susan T. Dumais, Rob...
KES
2005
Springer
15 years 10 months ago
User Preference Learning for Multimedia Personalization in Pervasive Computing Environment
Pervasive computing environment and users’ demand for multimedia personalization precipitate a need for personalization tools to help people access desired multimedia content at ...
Zhiwen Yu, Daqing Zhang, Xingshe Zhou, Changde Li