Synchronization is a challenge in the multi-site 3D teleimmersion (3DTI) because it is complicated by the coexistence of highly correlated heterogenous streams from multiple sourc...
Ethernet is a widely used low-cost networking technology. It however lacks the determinism and resource management features needed to meet realtime requirements of multimedia appli...
In this paper, we assess the state of the art of Quality of Services (QoS) support in wireless sensor networks (WSNs). Unlike traditional end-to-end multimedia applications, many n...
With the grown popularity of the Internet and the increasing use of business and multimedia applications the users' demand for higher and more predictable quality of service ...
—Due to a continued increase in the speed and capacities of computing devices, combined with our society’s growing need for mobile communication capabilities, multihop wireless...