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» Prototyping and Composing Aspect Languages
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MOZ
2004
Springer
14 years 27 days ago
Strasheela: Design and Usage of a Music Composition Environment Based on the Oz Programming Model
Strasheela provides a means for the composer to create a symbolic score by formally describing it in a rule-based way. The environment defines a rich music representation for comp...
Torsten Anders, Christina Anagnostopoulou, Michael...
ATVA
2009
Springer
99views Hardware» more  ATVA 2009»
13 years 11 months ago
CLAN: A Tool for Contract Analysis and Conflict Discovery
Abstract. As Service-Oriented Architectures are more widely adopted, it becomes more important to adopt measures for ensuring that the services satisfy functional and non-functiona...
Stephen Fenech, Gordon J. Pace, Gerardo Schneider
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 7 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
ICDCS
2000
IEEE
13 years 11 months ago
Multimedia Service Configuration and Reservation in Heterogeneous Environments
Widely deployed multimedia services are expected to accommodate clients in a highly heterogeneous environment. Clients of a multimedia service may vary greatly in processing and c...
Dongyan Xu, Duangdao Wichadakul, Klara Nahrstedt
DSVIS
2008
Springer
13 years 9 months ago
A Middleware for Seamless Use of Multiple Displays
Abstract. Current multi-display environments (MDEs) can be composed of displays with different characteristics (e.g. resolution, size) located in any position and at different angl...
Satoshi Sakurai, Yuichi Itoh, Yoshifumi Kitamura, ...