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PADL
2010
Springer
16 years 26 days ago
First-Order Interactive Programming
Abstract. Interactive programming is a method for implementing programming languages that supports an interactive, exploratory style of program development and debugging. The basic...
Roly Perera
IPPS
2007
IEEE
15 years 10 months ago
C++ based System Synthesis of Real-Time Video Processing Systems targeting FPGA Implementation
Implementing real-time video processing systems put high requirements on computation and memory performance. FPGAs have proven to be effective implementation architecture for thes...
Najeem Lawal, Mattias O'Nils, Benny Thörnberg
SIGGRAPH
1994
ACM
15 years 8 months ago
Piecewise smooth surface reconstruction
We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of ap...
Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Ha...
CGI
2003
IEEE
15 years 7 months ago
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints
This paper presents a system to analyze the reachability of the human body. The inverse kinematics technique is employed to find which regions of space are reachable using a certa...
I. Rodríguez, Manuel Peinado, Ronan Boulic,...
VIIP
2001
15 years 5 months ago
Salient Frame Extraction for Structure from Motion
We propose a key frame extraction mechanism to aid the Structure from Motion (SfM) problem when dealing with image sequences from video cameras. Due to high frame rates (15 frames...
Anthony Whitehead, Gerhard Roth