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SAC
2009
ACM
14 years 3 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICCBR
2001
Springer
14 years 3 months ago
Meta-case-Based Reasoning: Using Functional Models to Adapt Case-Based Agents
It is useful for an intelligent software agent to be able to adapt to new demands from an environment. Such adaptation can be viewed as a redesign problem; an agent has some origin...
J. William Murdock, Ashok K. Goel
CADE
1998
Springer
14 years 3 months ago
System Description: card TAP: The First Theorem Prover on a Smart Card
Abstract. We present the first implementation of a theorem prover running on a smart card. The prover is written in Java and implements a dual tableau calculus. Due to the limited ...
Rajeev Goré, Joachim Posegga, Andrew Slater...
SI3D
1992
ACM
14 years 3 months ago
Volume Seedlings
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's ...
Michael F. Cohen, James S. Painter, Mihir Mehta, K...
LBM
2007
14 years 11 days ago
Decentralised Clinical Guidelines Modelling with Lightweight Coordination Calculus
Background: Clinical protocols and guidelines have been considered as a major means to ensure that cost-effective services are provided at the point of care. Recently, the comput...
Bo Hu, Srinandan Dasmahapatra, David Robertson, Pa...