A histogram-based method for the interpretation of three-dimensional (3D) point clouds is introduced, where point clouds represent the surface of a scene of multiple objects and ba...
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
— Scientific computing often requires the availability of a massive number of computers for performing large scale experiments. Traditionally, these needs have been addressed by ...
This paper investigates the design of a system for recognizing
objects in 3D point clouds of urban environments.
The system is decomposed into four steps: locating, segmenting,
...
Aleksey Golovinskiy, Vladimir G. Kim, Thomas Funkh...
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...