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SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
13 years 7 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
AIIDE
2008
13 years 9 months ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
CGF
2006
139views more  CGF 2006»
13 years 7 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
HCI
2009
13 years 5 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
SAC
2004
ACM
14 years 25 days ago
Knowledge-based conversational agents and virtual storytelling
Abstract. We describe an architecture for building speech-enabled conversational agents, deployed as self-contained Web services, with ability to provide inference processing on ve...
Paul Tarau, Elizabeth Figa