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» Providing Persistent Objects in Distributed Systems
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WISES
2003
13 years 9 months ago
A Simulation Architecture for Time-Triggered Transducer Networks
— Steadily growing microcontroller capabilities at an ever decreasing cost per operation encourage the development of more extensive and smarter applications in the domain of emb...
Martin Schlager
INFOCOM
2006
IEEE
14 years 1 months ago
Proportional Replication in Peer-to-Peer Networks
— We recently showed for peer-to-peer networks, that having the number of replicas of each object proportional to the request rate for these objects has many per-node advantages....
Saurabh Tewari, Leonard Kleinrock
ERSA
2003
137views Hardware» more  ERSA 2003»
13 years 9 months ago
Next Generation Architecture for Heterogeneous Embedded Systems
The Software Communications Architecture (SCA), a mandatory specification for Software Radio implementations by the Joint Tactical Radio System (JTRS), defines a Common Object R...
S. Murat Bicer, Frank Pilhofer, Graham Bardouleau,...
IPTPS
2003
Springer
14 years 1 months ago
Structured Peer-to-Peer Overlays Need Application-Driven Benchmarks
Considerable research effort has recently been devoted to the design of structured peer-to-peer overlays, a term we use to encompass Content-Addressable Networks (CANs), Distribut...
Sean C. Rhea, Timothy Roscoe, John Kubiatowicz
GI
2007
Springer
14 years 2 months ago
Multiagent-based Logistics Simulation with PlaSMA
: This paper gives a short overview of the multiagent-based simulation system PlaSMA. The system provides distributed discrete event simulation with conservative synchronisation. P...
Jan D. Gehrke, Christian Ober-Blöbaum