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» Providing Persistent Objects in Distributed Systems
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ICC
2007
IEEE
111views Communications» more  ICC 2007»
14 years 2 months ago
Scalable Maintenance for Strong Web Consistency in Dynamic Content Delivery Overlays
— Content Delivery Overlays improves end-user performance by replicating Web contents on a group of geographically distributed sites interconnected over the Internet. However, wi...
Zhou Su, Jiro Katto, Yasuhiko Yasuda
MIDDLEWARE
2007
Springer
14 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
OTM
2007
Springer
14 years 1 months ago
Improving on Version Stamps
Optimistic distributed systems often rely on version vectors or their variants in order to track updates on replicated objects. Some of these mechanisms rely on some form of global...
Paulo Sérgio Almeida, Carlos Baquero, Victo...
ISORC
2006
IEEE
14 years 1 months ago
Design Patterns for Releasing Applications in C++ Implementations of JTRS Software Communications Architecture
The Software Communications Architecture (SCA), which has been adopted as an SDR (Software Defined Radio) Forum standard, provides a framework that successfully exploits common de...
Michael Barth, Jonghun Yoo, Saehwa Kim, Seongsoo H...
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...