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» Providing Service Continuity in Ad Hoc Networks
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NETGAMES
2005
ACM
14 years 2 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
AAAI
2006
13 years 10 months ago
Local Negotiation in Cellular Networks: From Theory to Practice
This paper describes a novel negotiation protocol for cellular networks, which intelligently improves the performance of the network. Our proposed reactive mechanism enables the d...
Raz Lin, Daphna Dor-Shifer, Sarit Kraus, David Sar...
FTDCS
2004
IEEE
14 years 17 days ago
An Architectural View of the Entities Required for Execution of Task in Pervasive Space
Aimed to provide computation ubiquitously, pervasive computing is perceived as a means to provide an user the transparency of anywhere, anyplace, anytime computing. Pervasive comp...
K. Kalapriya, S. K. Nandy, V. Satish, R. Uma Mahes...
PERCOM
2005
ACM
14 years 8 months ago
TinyLIME: Bridging Mobile and Sensor Networks through Middleware
In the rapidly developing field of sensor networks, bridging the gap between the applications and the hardware presents a major challenge. Although middleware is one solution, it ...
Carlo Curino, Matteo Giani, Marco Giorgetta, Aless...
BROADNETS
2005
IEEE
14 years 2 months ago
Network selection using fuzzy logic
—The peer-to-peer technology offers many advantages, but at the same time, it poses many novel challenges for the research community. Modern peer-to-peer systems are characterize...
Shubha Kher, Arun K. Somani, Rohit Gupta