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FGR
1996
IEEE
159views Biometrics» more  FGR 1996»
14 years 1 months ago
Visual Interaction With Lifelike Characters
This paper explores the use of fast, simple computer vision techniques to add compelling visual capabilities to social user interfaces. Social interfaces involve the user in natur...
Matthew Turk
UIST
1996
ACM
14 years 1 months ago
Using the Multi-Layer Model for Building Interactive Graphical Applications
Most interactive graphical applications that use direct manipulation are built with low-level libraries such as Xlib because the graphic and interaction models of higher-level too...
Jean-Daniel Fekete, Michel Beaudouin-Lafon
PERCOM
2005
ACM
14 years 8 months ago
Towards a Pervasive Computing Benchmark
Pervasive computing allows the coupling of the physical world to the information world, and provides a wealth of ubiquitous services and applications that allow users, machines, d...
Anand Ranganathan, Jalal Al-Muhtadi, Jacob T. Bieh...
VL
2007
IEEE
120views Visual Languages» more  VL 2007»
14 years 3 months ago
Finding Gender Differences in End-User Debugging: A Data Mining Approach
We are currently investigating what types of end user personas (or homogeneous groups in the population) exist and what works for or hinders each in end-user debugging. These pers...
Valentina Grigoreanu
ISWC
2003
IEEE
14 years 2 months ago
The Memory Glasses: Subliminal vs.Overt Memory Support with Imperfect Information
Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
Richard W. DeVaul, Alex Pentland, Vicka R. Corey