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MOBICOM
2005
ACM
14 years 3 months ago
PeopleNet: engineering a wireless virtual social network
People often seek information by asking other people even when they have access to vast reservoirs of information such as the Internet and libraries. This is because people are gr...
Mehul Motani, Vikram Srinivasan, Pavan Nuggehalli
NETGAMES
2005
ACM
14 years 3 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
PODC
2005
ACM
14 years 3 months ago
Stochastic analysis of distributed deadlock scheduling
Deadlock detection scheduling is an important, yet oft-overlooked problem that can significantly affect the overall performance of deadlock handling. An excessive initiation of ...
Shigang Chen, Yibei Ling
PPOPP
2005
ACM
14 years 3 months ago
Teleport messaging for distributed stream programs
In this paper, we develop a new language construct to address one of the pitfalls of parallel programming: precise handling of events across parallel components. The construct, te...
William Thies, Michal Karczmarek, Janis Sermulins,...
SBCCI
2005
ACM
276views VLSI» more  SBCCI 2005»
14 years 3 months ago
Virtual channels in networks on chip: implementation and evaluation on hermes NoC
Networks on chip (NoCs) draw on concepts inherited from distributed systems and computer networks subject areas to interconnect IP cores in a structured and scalable way. Congesti...
Aline Mello, Leonel Tedesco, Ney Calazans, Fernand...
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