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NETGAMES
2004
ACM
14 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SAC
2004
ACM
14 years 3 months ago
Web Services for E-commerce: guaranteeing security access and quality of service
Being E-commerce one of the most critical Internet application, it is fundamental to employ technologies which guarantee not only secure transactions but also an adequate quality ...
Mario Bravetti, Roberto Lucchi, Gianluigi Zavattar...
SENSYS
2004
ACM
14 years 3 months ago
Hardware design experiences in ZebraNet
The enormous potential for wireless sensor networks to make a positive impact on our society has spawned a great deal of research on the topic, and this research is now producing ...
Pei Zhang, Christopher M. Sadler, Stephen A. Lyon,...
SIGCOMM
2004
ACM
14 years 3 months ago
Building a better NetFlow
Network operators need to determine the composition of the traffic mix on links when looking for dominant applications, users, or estimating traffic matrices. Cisco’s NetFlow ha...
Cristian Estan, Ken Keys, David Moore, George Varg...
SIGCOMM
2004
ACM
14 years 3 months ago
CapProbe: a simple and accurate capacity estimation technique
We present a new capacity estimation technique, called CapProbe. CapProbe combines delay as well as dispersion measurements of packet pairs to filter out samples distorted by cro...
Rohit Kapoor, Ling-Jyh Chen, Li Lao, Mario Gerla, ...
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