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SIGGRAPH
2003
ACM
14 years 1 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
JUCS
2010
265views more  JUCS 2010»
13 years 7 months ago
3D Head Pose and Facial Expression Tracking using a Single Camera
: Algorithms for 3D head pose and facial expression tracking using a single camera (monocular image sequences) is presented in this paper. The proposed method is based on a combina...
Lucas D. Terissi, Juan Carlos Gomez
SIGGRAPH
1998
ACM
14 years 24 days ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
FGR
2008
IEEE
229views Biometrics» more  FGR 2008»
14 years 3 months ago
A high-resolution 3D dynamic facial expression database
Face information processing relies on the quality of data resource. From the data modality point of view, a face database can be 2D or 3D, and static or dynamic. From the task poi...
Lijun Yin, Xiaochen Chen, Yi Sun, Tony Worm, Micha...
BCSHCI
2007
13 years 10 months ago
Head-shaped tangible interface for affective expression
A head shaped resin with several holes and equipped with a camera is used for facial expression synthesis through intuitive multiple finger contacts and gestures. The calibration ...
Christian Jacquemin