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GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
TPDS
2010
135views more  TPDS 2010»
13 years 6 months ago
Maximizing Service Reliability in Distributed Computing Systems with Random Node Failures: Theory and Implementation
—In distributed computing systems (DCSs) where server nodes can fail permanently with nonzero probability, the system performance can be assessed by means of the service reliabil...
Jorge E. Pezoa, Sagar Dhakal, Majeed M. Hayat
CGI
1998
IEEE
13 years 12 months ago
An Object-Oriented Approach to Model Scenes of Buildings
This paper presents an object-oriented approach for describing and modelling buildings by means of computer graphics. The approach is based on an object- and component-oriented gr...
Thierry Matthey, Hanspeter Bieri
WWW
2003
ACM
14 years 26 days ago
Building Interoperability among Learning Content Management Systems
This paper addresses interoperability issues of learning content management systems. Motivation and design challenges are presented and an interoperability framework implemented a...
Bernd Simon, Symeon Retalis, Stefan Brantner
SI3D
1999
ACM
13 years 12 months ago
Computing bounding volume hierarchies using model simplification
This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection...
Tiow Seng Tan, Ket-Fah Chong, Kok-Lim Low