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IEEECGIV
2005
IEEE
14 years 2 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
WMTE
2005
IEEE
14 years 2 months ago
Innovative Media in Support of Distributed Intelligence and Lifelong Learning
Individual, unaided human abilities are constrained. Media have helped us to transcend boundaries in thinking, working, learning, and collaborating by supporting distributed intel...
Gerhard Fischer, Shin'ichi Konomi
DIGRA
2005
Springer
14 years 2 months ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
TARK
2005
Springer
14 years 2 months ago
Individual error, group error, and the value of information
Abstract This paper studies the interaction of error and information both in a single-person setting and in an interactive setting. In contrast to Blackwell’s Theorem, which says...
Itai Sher
FIDJI
2004
Springer
14 years 2 months ago
An MDA-Based Approach for Inferring Concurrency in Distributed Systems
Abstract. When dealing with distributed systems, one of the most important problems that has to be addressed is concurrency. Distributed systems are inherently concurrent, distribu...
Raul Silaghi, Alfred Strohmeier